

It gives the kind of engagement core fans want to keep feeling reassured about the product cycle, so even when there are reasons to dig they don't really feel shaken by the very engaged gaming community having shit to talk about with regards to Nintendo because the dialogue they have with Nintendo is different than what a multi-platform player where the Switch is a once in a while Zelda/Mario machine type of person sees. Not communicating is the peak form of "doing a shit job" in PR.Ĭlick to shrink.I think Nintendo's frequent directs somewhat change this up for them though. But the silence leaves a lot of dead air for others to fill, so having a negative perception fill the void they're leaving shouldn't surprise anyone.

It isn't going to make or break the PS5 or something. 90% of consumers aren't even aware of these issues. They released a glitchy, unintuitive OS when for the last two generations they were pretty damn solid on that front and yet are doing nothing to ameliorate user concerns.
#Days gone metacritic update#
A big update dropped recently that added a good amount of features and Sony did nothing to discuss them prior to release, or promote them at release. Doesn't even need to be something available today or this year, just a promise that they'll deliver on it at some point with the PS5. Tying that in with PS1/PS2 game availability would be an easy PR home run. For the handhelds it likely wouldn't even be that big of a lift technically.
#Days gone metacritic software#
Sony could take a lot of sting out of the PS3/PSP/PSV store closures if they acknowledged the issue and said they were working on a way to bring those software libraries onto contemporary hardware, even if through emulation and streaming. They might not get there immediately, but they're at least engaging with people and saying that they hear consumers and are working on servicing those needs/wants. Same with their talk about expanding BC, XCloud, OS functionality, etc. For years we've had MS talking about improving software lineup, and because they talk about it and address it as a concern they get a good bit of latitude. Herman Hulst, to date, hasn't stepped forward as publicly as Yoshida did as head of WWS.Ī good example of how badly silence hurts is best summarized in what Microsoft has done in the last few years vs. But he's definitely not the guy running overall PR anymore. He's probably involved with their promotion of Solar Ash. He's probably involved with thinks like Kena, Stray, and Little Devil Inside, which have generally had positive reception. Shu hasn't taken a back seat, he's in an entirely different role now, on an indies focused program.

I think, if you examine the whole picture, you see a game a whole lot of people really grew to like, word of mouth formed and got quite a userbase over time, and yeah, maybe if a good chunk of them came in late via PS+, PSNow, or as part of the essential collection- they are all part of a bigger customerbase they are likely selling to for a sequel (and again, for the most part, the fans seemed to really like the game.) It would be extremely foolish to discount this.Ĭlick to shrink.Not communicating is the peak form of "doing a shit job" in PR.
#Days gone metacritic pro#
Secondly, as far as critical reception- yes pro reviews were kind of mediocre (70-ish), but this was the rare game where player impressions were actually a lot more positive, especially after the few technical bugs were ironed out. On the other end, I think a company like Sony should be taking into consideration more than just launch sales and meta critic- the fact that this game (to all metrics I heard) DID sell well for a new IP, had staying power in sales, and probably got even more legs later on as discounts, and other methods of availability came through.
